Class StateDescriptor<TState> | Bolt Visual Scripting | 1.4.12
docs.unity3d.com
    Show / Hide Table of Contents

    Class StateDescriptor<TState>

    Inheritance
    Object
    Descriptor<TState>
    StateDescriptor<TState>
    AnyStateDescriptor
    EmbedStateDescriptor<TEmbedState>
    NesterStateDescriptor<TNesterState>
    Inherited Members
    Descriptor<TState>.target
    Descriptor<TState>.IDescriptor.target
    Descriptor<TState>.Dispose()
    Descriptor<TState>.SetDirty()
    Descriptor<TState>.Validate()
    Descriptor<TState>.Watch(INotifyPropertyChanged)
    Descriptor<TState>.Unwatch(INotifyPropertyChanged)
    Descriptor<TState>.StopWatching()
    Descriptor<TState>.Property<T>(Func<T>, Boolean, Boolean)
    Descriptor<TState>.Property<T>(Func<IEnumerable<T>>, Boolean, Boolean)
    Descriptor<TState>.RegisterProperty(IReactive)
    Descriptor<TState>.propertyChanged
    Descriptor<TState>._title
    Descriptor<TState>._summary
    Descriptor<TState>._icon
    Descriptor<TState>._warnings
    Descriptor<TState>.title
    Descriptor<TState>.summary
    Descriptor<TState>.icon
    Descriptor<TState>.warnings
    Namespace: Ludiq.Bolt
    Syntax
    public class StateDescriptor<TState> : Descriptor<TState>, IDisposable, IStateDescriptor, IDescriptor where TState : class, IState
    Type Parameters
    Name Description
    TState

    Constructors

    StateDescriptor(TState)

    Declaration
    public StateDescriptor(TState target)
    Parameters
    Type Name Description
    TState target

    Properties

    isEntered

    Declaration
    public bool isEntered { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IStateDescriptor.isEntered

    state

    Declaration
    public TState state { get; }
    Property Value
    Type Description
    TState

    Methods

    Icon()

    Declaration
    protected override EditorTexture Icon()
    Returns
    Type Description
    EditorTexture
    Overrides
    Ludiq.Descriptor<TState>.Icon()

    IsEntered()

    Declaration
    protected virtual bool IsEntered()
    Returns
    Type Description
    Boolean

    OnChange(Object, PropertyChangedEventArgs)

    Declaration
    protected override void OnChange(object sender, PropertyChangedEventArgs e)
    Parameters
    Type Name Description
    Object sender
    PropertyChangedEventArgs e
    Overrides
    Ludiq.Descriptor<TState>.OnChange(System.Object, PropertyChangedEventArgs)

    RegisterProperties()

    Declaration
    protected override void RegisterProperties()
    Overrides
    Ludiq.Descriptor<TState>.RegisterProperties()

    StartWatching()

    Declaration
    protected override void StartWatching()
    Overrides
    Ludiq.Descriptor<TState>.StartWatching()

    Summary()

    Declaration
    protected override string Summary()
    Returns
    Type Description
    String
    Overrides
    Ludiq.Descriptor<TState>.Summary()

    Title()

    Declaration
    protected override string Title()
    Returns
    Type Description
    String
    Overrides
    Ludiq.Descriptor<TState>.Title()

    Warnings()

    Declaration
    protected override IEnumerable<Warning> Warnings()
    Returns
    Type Description
    IEnumerable<Warning>
    Overrides
    Ludiq.Descriptor<TState>.Warnings()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptor.ToGUIContent(IDescriptor, Int32)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref OdinSerializer.SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX