Class OnInputFieldEndEdit
Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the focus from the input field.
Inheritance
OnInputFieldEndEdit
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/GUI", 3)]
[TypeIcon(typeof(InputField))]
public sealed class OnInputFieldEndEdit : GameObjectEventUnit<string>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<string>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.String>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
Type | Description |
---|---|
EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.String>.hookID
value
The new text content of the input field.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput value { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, String)
Declaration
protected override void AssignArguments(Flow flow, string value)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
String | value |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.String>.AssignArguments(Ludiq.Bolt.Flow, System.String)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.String>.Definition()