Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
| blackTexture | Get a black filled texture (0,0,0,1). |
| whiteTexture | Get a white filled texture (1,1,1,1). |
| format | The format of the pixel data in the texture (Read Only). |
| mipmapCount | How many mipmap levels are in this texture (Read Only). |
| Texture2D | Create a new empty texture. |
| Apply | Actually apply all previous SetPixel and SetPixels changes. |
| Compress | Compress texture into DXT format. |
| EncodeToJPG | Encodes this texture into JPG format. |
| EncodeToPNG | Encodes this texture into PNG format. |
| GetPixel | Returns pixel color at coordinates (x, y). |
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
| GetPixels | Get a block of pixel colors. |
| GetPixels32 | Get a block of pixel colors in Color32 format. |
| LoadImage | Loads an image from a byte array. |
| PackTextures | Packs multiple Textures into a texture atlas. |
| ReadPixels | Read screen pixels into the saved texture data. |
| Resize | Resizes the texture. |
| SetPixel | Sets pixel color at coordinates (x,y). |
| SetPixels | Set a block of pixel colors. |
| SetPixels32 | Set a block of pixel colors. |
| UpdateExternalTexture | Updates Unity Texture to use different native texture object. |
| CreateExternalTexture | Creates Unity Texture on top of already inited native texture object. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |