addCollider |
Add mesh colliders to imported meshes. |
animationCompression |
Animation compression setting. |
animationPositionError |
Allowed error of animation position compression. |
animationRotationError |
Allowed error of animation rotation compression. |
animationScaleError |
Allowed error of animation scale compression. |
animationType |
Animator generation mode. |
animationWrapMode |
The default wrap mode for the generated animation clips. |
bakeIK |
Bake Inverse Kinematics (IK) when importing. |
clipAnimations |
Animation clips to split animation into. |
extraExposedTransformPaths |
Animation optimization setting. |
generateAnimations |
Animation generation options. |
generateSecondaryUV |
Generate secondary UV set for lightmapping. |
globalScale |
Global scale factor for importing. |
importAnimation |
Import animation from file. |
importBlendShapes |
Controls import of BlendShapes. |
importMaterials |
Import materials from file. |
isBakeIKSupported |
Is Bake Inverse Kinematics (IK) supported by this importer. |
isReadable |
Are mesh vertices and indices accessible from script? |
isTangentImportSupported |
Is import of tangents supported by this importer. |
isUseFileUnitsSupported |
Is useFileUnits supported for this asset. |
materialName |
Material naming setting. |
materialSearch |
Existing material search setting. |
meshCompression |
Mesh compression setting. |
normalImportMode |
Normals import mode. |
normalSmoothingAngle |
Smoothing angle for calculating normals. |
optimizeGameObjects |
Animation optimization setting. |
optimizeMesh |
Vertex optimization setting. |
referencedClips |
Generates the list of all imported Animations. |
secondaryUVAngleDistortion |
Threshold for angle distortion when generating secondary UV. |
secondaryUVAreaDistortion |
Threshold for area distortion when generating secondary UV. |
secondaryUVHardAngle |
Hard angle for generating secondary UV. |
secondaryUVPackMargin |
Margin to be left between charts when packing secondary UV. |
splitTangentsAcrossSeams |
Should tangents be split across UV seams. |
swapUVChannels |
Swap primary and secondary UV channels when importing. |
tangentImportMode |
Tangents import mode. |
transformPaths |
Generates the list of all imported Transforms. |
useFileUnits |
Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |