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JointSuspension2D

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Description

Joint suspension is used to define how suspension works on a WheelJoint2D.

See Also: WheelJoint2D class.

Variables

angle The world angle along which the suspension will move. This provides 2D constrained motion similar to a SliderJoint2D. This is typically how suspension works in the real world.
dampingRatio The amount by which the suspension spring force is reduced in proportion to the movement speed.
frequency The frequency at which the suspension spring oscillates.