Legacy Documentation: Version 4.6.2
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WebCamTexture

Namespace: UnityEngine

/

Inherits from: Texture

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Description

WebCam Textures are textures onto which the live video input is rendered.

Static Variables

devices Return a list of available devices.

Variables

deviceName Set this to specify the name of the device to use.
didUpdateThisFrame Did the video buffer update this frame?
isPlaying Returns if the camera is currently playing.
isReadable Returns if the WebCamTexture is non-readable. (iOS only).
requestedFPS Set the requested frame rate of the camera device (in frames per second).
requestedHeight Set the requested height of the camera device.
requestedWidth Set the requested width of the camera device.
videoRotationAngle Returns an clockwise angle, which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirrored Returns if the texture image is vertically flipped.

Constructors

WebCamTexture Create a WebCamTexture.

Functions

GetPixel Returns pixel color at coordinates (x, y).
GetPixels Get a block of pixel colors.
GetPixels32 Returns the pixels data in raw format.
MarkNonReadable Marks WebCamTexture as unreadable (no GetPixel* functions will be available (iOS only)).
Pause Pauses the camera.
Play Starts the camera.
Stop Stops the camera.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
anisoLevel Anisotropic filtering level of the texture.
filterMode Filtering mode of the texture.
height Height of the texture in pixels. (Read Only)
mipMapBias Mip map bias of the texture.
width Width of the texture in pixels. (Read Only)
wrapMode Wrap mode (Repeat or Clamp) of the texture.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
GetNativeTextureID Retrieve native ('hardware') handle to a texture.
GetNativeTexturePtr Retrieve native ('hardware') pointer to a texture.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimits Sets Anisotropic limits.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.