Legacy Documentation: Version 4.6.2
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ComputeShader

Namespace: UnityEngine

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Inherits from: Object

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Description

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shaders need a fairly modern GPU and are only available when using DirectX 11 right now.

See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.

Functions

Dispatch Execute a compute shader.
FindKernel Find ComputeShader kernel index.
SetBuffer This function can either set an input or output compute buffer.
SetFloat Set a float parameter.
SetFloats Set multiple consecutive float parameters at once.
SetInt Set an integer parameter.
SetInts Set multiple consecutive integer parameters at once.
SetTexture Set a texture parameter.
SetVector Set a vector parameter.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.