A container for audio data.
An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.
See Also: AudioClip component in the Components Reference.| channels | Channels in audio clip. (Read Only) |
| frequency | Sample frequency. (Read Only) |
| isReadyToPlay | Is a streamed audio clip ready to play? (Read Only) |
| length | The length of the audio clip in seconds. (Read Only) |
| samples | The length of the audio clip in samples. (Read Only) |
| Create | Creates a user AudioClip with a name and with the given length in samples, channels and frequency. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |