A container for audio data.
An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.
See Also: AudioClip component in the Components Reference.channels | Channels in audio clip. (Read Only) |
frequency | Sample frequency. (Read Only) |
isReadyToPlay | Is a streamed audio clip ready to play? (Read Only) |
length | The length of the audio clip in seconds. (Read Only) |
samples | The length of the audio clip in samples. (Read Only) |
Create | Creates a user AudioClip with a name and with the given length in samples, channels and frequency. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |