Select this to set basic parameters depending on the purpose of your texture.
Image | This is the most common setting used for all the textures in general. |
Bump | Select this to turn the color channels into a format suitable for real-time normal mapping. |
GUI | Use this if your texture is going to be used on any HUD/GUI Controls. |
Sprite | Select this if you will be using your texture for Sprite graphics. |
Cursor | Use this if your texture is going to be used as a cursor. |
Reflection | Also known as Cube Maps, used to create reflections on textures. |
Cookie | This sets up your texture with the basic parameters used for the Cookies of your lights. |
Lightmap | This sets up your texture with the parameters used by the lightmap. |
Advanced | Select this when you want to have specific parameters on your texture and you want to have total control over your texture. |