Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tools

Namespace: UnityEditor

/

Inherits from: ScriptableObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class used to manipulate the tools used in Unity's Scene View.

Static Variables

current The tool that is currently selected for the Scene View.
handlePosition The position of the tool handle in world space.
handleRect The rectangle used for the rect tool.
handleRectRotation The rotation of the rect tool handle in world space.
handleRotation The rotation of the tool handle in world space.
hidden Hides the Tools(Move, Rotate, Resize) on the Scene view.
pivotMode Are we in Center or Pivot mode.
pivotRotation What's the rotation of the tool handle.
rectBlueprintMode Is the rect handle in blueprint mode?
viewTool The option that is currently active for the View tool in the Scene view.
visibleLayers Which layers are visible in the scene view.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
CreateInstance Creates an instance of a scriptable object with className.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.

Messages

OnDestroy This function is called when the scriptable object will be destroyed.
OnDisable This function is called when the scriptable object goes out of scope.
OnEnable This function is called when the object is loaded.