Two argument version of UnityEvent.
If you wish to use a generic UnityEvent type you must override the class type.
#pragma strict class My2ArgEvent extends UnityEvent.<int, int> {} var m_MyEvent : My2ArgEvent; function Start () { if (m_MyEvent == null) m_MyEvent = new My2ArgEvent (); m_MyEvent.AddListener (Ping); } function Update () { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke (5, 6); } } function Ping (i0: int, i1: int) { Debug.Log (i0 + i1); }
no example available in C#
no example available in Boo
GetPersistentEventCount | Get the number of registered persistent listeners. |
GetPersistentMethodName | Get the target method name of the listener at index index. |
GetPersistentTarget | Get the target component of the listener at index index. |
RemoveAllListeners | Remove all listeners from the event. |
SetPersistentListenerState | Modify the execution state of a persistent listener. |
GetValidMethodInfo | Given an object, function name, and a list of argument types; find the method that matches. |