Legacy Documentation: Version 4.6.2
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EditorPrefs

Namespace: UnityEditor

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Description

Stores and accesses Unity editor preferences.

On Mac OS X, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor.plist.

On Windows, EditorPrefs are stored in the registry under the HKCU\Software\Unity Technologies\UnityEditor key.

Static Functions

DeleteAll Removes all keys and values from the preferences. Use with caution.
DeleteKey Removes key and its corresponding value from the preferences.
GetBool Returns the value corresponding to key in the preference file if it exists.
GetFloat Returns the value corresponding to key in the preference file if it exists.
GetInt Returns the value corresponding to key in the preference file if it exists.
GetString Returns the value corresponding to key in the preference file if it exists.
HasKey Returns true if key exists in the preferences.
SetBool Sets the value of the preference identified by key.
SetFloat Sets the value of the preference identified by key.
SetInt Sets the value of the preference identified by key.
SetString Sets the value of the preference identified by key.