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Object.FindObjectOfType

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public static function FindObjectOfType(type: Type): Object;
public static Object FindObjectOfType(Type type);
public static def FindObjectOfType(type as Type) as Object

Description

Returns the first active loaded object of Type type.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

See Also: Object.FindObjectsOfType.

// Search for any object of Type GUITexture, 
// if found print its name, else print a message
// that says that it was not found.
function Start() {

  var texture : GUITexture = FindObjectOfType(GUITexture);
  if(texture)
    Debug.Log("GUITexture object found: " + texture.name);
  else
    Debug.Log("No GUITexture object could be found");

}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GUITexture texture = FindObjectOfType(typeof(GUITexture));
        if (texture)
            Debug.Log("GUITexture object found: " + texture.name);
        else
            Debug.Log("No GUITexture object could be found");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		texture as GUITexture = FindObjectOfType(typeof(GUITexture))
		if texture:
			Debug.Log(('GUITexture object found: ' + texture.name))
		else:
			Debug.Log('No GUITexture object could be found')