Returns the first active loaded object of Type type.
Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.
See Also: Object.FindObjectsOfType.// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. function Start() { var texture : GUITexture = FindObjectOfType(GUITexture); if(texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GUITexture texture = FindObjectOfType(typeof(GUITexture)); if (texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as GUITexture = FindObjectOfType(typeof(GUITexture)) if texture: Debug.Log(('GUITexture object found: ' + texture.name)) else: Debug.Log('No GUITexture object could be found')