Legacy Documentation: Version 4.6.2
Language: English
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EditorUserBuildSettings

Namespace: UnityEditor

Description

Static Variables

activeBuildTarget The currently active build target.
activeBuildTargetChanged Triggered in response to SwitchActiveBuildTarget.
activeScriptCompilationDefines DEFINE directives for the compiler.
allowDebugging Enable source-level debuggers to connect.
androidBuildSubtarget Android platform options.
appendProject Append (rather than replace) the build of an iOS Xcode project.
blackberryBuildSubtarget The texture compression type to be used when building.
blackberryBuildType The build type to be used.
connectProfiler Start the player with a connection to the profiler.
development Enables a development build.
explicitNullChecks Are null references actively checked?
installInBuildFolder Place the built player in the build folder.
metroGenerateReferenceProjects Generate and reference C# projects from your main solution.
psp2BuildSubtarget PS Vita Build subtarget.
sceBuildSubtarget SCE Build subtarget.
selectedBuildTargetGroup The currently selected build target group.
selectedStandaloneTarget The currently selected target for a standalone build.
symlinkLibraries Symlink runtime libraries with an iOS Xcode project.
webPlayerOfflineDeployment Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded).
webPlayerStreamed Select the streaming option for a webplayer build.
xboxBuildSubtarget Xbox Build subtarget.
xboxRunMethod Selected Xbox Run Method.

Static Functions

GetBuildLocation Get the current location for the build.
SetBuildLocation Set a new location for the build.
SwitchActiveBuildTarget Select a new build target to be active.