The material class.
This class exposes all properties from a material, allowing you to animate them. You can also use it to set custom shader properties that can't be accessed through the inspector (e.g. matrices).
In order to get the material used by an object, use the Renderer.material property: See Also: Materials, ShaderLab documentation.renderer.material.color = Color.red;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.material.color = Color.red; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.material.color = Color.red
color | The main material's color. |
mainTexture | The material's texture. |
mainTextureOffset | The texture offset of the main texture. |
mainTextureScale | The texture scale of the main texture. |
passCount | How many passes are in this material (Read Only). |
renderQueue | Render queue of this material. |
shader | The shader used by the material. |
shaderKeywords | Additional shader keywords set by this material. |
Material | Create a temporary material from a shader source string. |
CopyPropertiesFromMaterial | Copy properties from other material into this material. |
DisableKeyword | Unset a shader keyword. |
EnableKeyword | Set a shader keyword that is enabled by this material. |
GetColor | Get a named color value. |
GetFloat | Get a named float value. |
GetInt | Get a named integer value. |
GetMatrix | Get a named matrix value from the shader. |
GetTag | Get the value of material's shader tag. |
GetTexture | Get a named texture. |
GetTextureOffset | Gets the placement offset of texture propertyName. |
GetTextureScale | Gets the placement scale of texture propertyName. |
GetVector | Get a named vector value. |
HasProperty | Checks if material's shader has a property of a given name. |
Lerp | Interpolate properties between two materials. |
SetBuffer | Set a ComputeBuffer value. |
SetColor | Set a named color value. |
SetFloat | Set a named float value. |
SetInt | Set a named integer value. |
SetMatrix | Set a named matrix for the shader. |
SetPass | Activate the given pass for rendering. |
SetTexture | Set a named texture. |
SetTextureOffset | Sets the placement offset of texture propertyName. |
SetTextureScale | Sets the placement scale of texture propertyName. |
SetVector | Set a named vector value. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |