Legacy Documentation: Version 4.6.2
Language: English
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NavMeshPath

Namespace: UnityEngine

Description

A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.

Variables

corners Corner points of the path. (Read Only)
status Status of the path. (Read Only)

Constructors

NavMeshPath NavMeshPath constructor.

Functions

ClearCorners Erase all corner points from path.