The RequireComponent attribute lets automatically add required component as a dependency.
When you add a script which uses RequireComponent, the required component will automatically be added to the game object. This is useful to avoid setup errors. For example a script might require that a rigid body is always added to the same game object. Using RequireComponent this will be done automatically, thus you can never get the setup wrong.
// Mark the PlayerScript as requiring a rigidbody in the game object. @script RequireComponent(Rigidbody)function FixedUpdate() { rigidbody.AddForce(Vector3.up); }
C# Example:
[RequireComponent (typeof (Rigidbody))] public class PlayerScript : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(Vector3.up); } }
RequireComponent | Require a single component. |