Legacy Documentation: Version 4.6.2
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ParticleEmitter

Namespace: UnityEngine

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Inherits from: Component

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Description

(Legacy Particles) Script interface for particle emitters.

Variables

angularVelocity The angular velocity of new particles in degrees per second.
emit Should particles be automatically emitted each frame?
emitterVelocityScale The amount of the emitter's speed that the particles inherit.
enabled Turns the ParticleEmitter on or off.
localVelocity The starting speed of particles along X, Y, and Z, measured in the object's orientation.
maxEmission The maximum number of particles that will be spawned every second.
maxEnergy The maximum lifetime of each particle, measured in seconds.
maxSize The maximum size each particle can be at the time when it is spawned.
minEmission The minimum number of particles that will be spawned every second.
minEnergy The minimum lifetime of each particle, measured in seconds.
minSize The minimum size each particle can be at the time when it is spawned.
particleCount The current number of particles (Read Only).
particles Returns a copy of all particles and assigns an array of all particles to be the current particles.
rndAngularVelocity A random angular velocity modifier for new particles.
rndRotation If enabled, the particles will be spawned with random rotations.
rndVelocity A random speed along X, Y, and Z that is added to the velocity.
useWorldSpace If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.
worldVelocity The starting speed of particles in world space, along X, Y, and Z.

Functions

ClearParticles Removes all particles from the particle emitter.
Emit Emit a number of particles.
Simulate Advance particle simulation by given time.

Inherited members

Variables

animation The Animation attached to this GameObject (null if there is none attached).
audio The AudioSource attached to this GameObject (null if there is none attached).
camera The Camera attached to this GameObject (null if there is none attached).
collider The Collider attached to this GameObject (null if there is none attached).
collider2D The Collider2D component attached to the object.
constantForce The ConstantForce attached to this GameObject (null if there is none attached).
gameObject The game object this component is attached to. A component is always attached to a game object.
guiText The GUIText attached to this GameObject (null if there is none attached).
guiTexture The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJoint The HingeJoint attached to this GameObject (null if there is none attached).
light The Light attached to this GameObject (null if there is none attached).
networkView The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitter The ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached).
renderer The Renderer attached to this GameObject (null if there is none attached).
rigidbody The Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2D The Rigidbody2D that is attached to the Component's GameObject.
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with /tag/?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParent Returns the component of Type type in the GameObject or any of its parents.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
GetComponentsInParent Returns all components of Type type in the GameObject or any of its parents.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.