Makes a script execute in edit mode.
By default, script components are only executed in play mode. By adding this attribute, each script component will also have its callback functions executed while the Editor is not in playmode.
The functions are not called constantly like they are in play mode.// Make the script also execute in edit mode. @script ExecuteInEditMode()// Just a simple script that looks at the target transform. var target : Transform; function Update () { if (target) transform.LookAt(target); }
using UnityEngine; using System.Collections; [ExecuteInEditMode] public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target) transform.LookAt(target); } }
import UnityEngine import System.Collections [ExecuteInEditMode] public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: if target: transform.LookAt(target)