Create a new empty texture.
The texture will be width
by height
size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.
function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D (128, 128); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128) renderer.material.mainTexture = texture
Create a new empty texture.
The texture will be width
by height
size, with a given format
, with mipmaps
or without and in either the linear or sRGB color space.
function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false) renderer.material.mainTexture = texture