A flare asset. Read more about flares in the components reference.
The flare class has no properties. It needs to be setup up in the inspector. You can reference flares and assign them to a Light at runtime.
// Expose a reference to a flare in the inspector var newFlare : Flare;// Assign the flare light.flare = newFlare;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Flare newFlare; void Example() { light.flare = newFlare; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public newFlare as Flare def Example() as void: light.flare = newFlare
See Also: Flare assets, LensFlare class.
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |