Legacy Documentation: Version 4.6.2
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HumanTrait

Namespace: UnityEngine

/

Inherits from: Object

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Description

Details of all the human bone and muscle types defined by Mecanim.

Static Variables

BoneCount The number of human bone types defined by Mecanim.
BoneName Array of the names of all human bone types defined by Mecanim.
MuscleCount The number of human muscle types defined by Mecanim.
MuscleName Array of the names of all human muscle types defined by Mecanim.
RequiredBoneCount The number of bone types that are required by Mecanim for any human model.

Static Functions

BoneFromMuscle Return the bone to which a particular muscle is connected.
GetMuscleDefaultMax Get the default maximum value of rotation for a muscle in degrees.
GetMuscleDefaultMin Get the default minimum value of rotation for a muscle in degrees.
MuscleFromBone Obtain the muscle index for a particular bone index and "degree of freedom".
RequiredBone Is the bone a member of the minimal set of bones that Mecanim requires for a human model?

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.