Script interface for particle systems (Shuriken).
See Also: Particle.
| duration | The duration of the particle system in seconds (Read Only). |
| emissionRate | The rate of emission. |
| enableEmission | When set to false, the particle system will not emit particles. |
| gravityModifier | Scale being applied to the gravity defined by Physics.gravity. |
| isPaused | Is the particle system paused right now ? |
| isPlaying | Is the particle system playing right now ? |
| isStopped | Is the particle system stopped right now ? |
| loop | Is the particle system looping? |
| maxParticles | The maximum number of particles to emit. |
| particleCount | The current number of particles (Read Only). |
| playbackSpeed | The playback speed of the particle system. 1 is normal playback speed. |
| playOnAwake | If set to true, the particle system will automatically start playing on startup. |
| randomSeed | Random seed used for the particle system emission. If set to 0, it will be assigned a random value on awake. |
| safeCollisionEventSize | Safe array size for use with ParticleSystem.GetCollisionEvents. |
| simulationSpace | This selects the space in which to simulate particles. It can be either world or local space. |
| startColor | The initial color of particles when emitted. |
| startDelay | Start delay in seconds. |
| startLifetime | The total lifetime in seconds that particles will have when emitted. When using curves, this values acts as a scale on the curve. This value is set in the particle when it is create by the particle system. |
| startRotation | The initial rotation of particles when emitted. When using curves, this values acts as a scale on the curve. |
| startSize | The initial size of particles when emitted. When using curves, this values acts as a scale on the curve. |
| startSpeed | The initial speed of particles when emitted. When using curves, this values acts as a scale on the curve. |
| time | Playback position in seconds. |
| Clear | Remove all particles in the particle system. |
| Emit | Emit count particles immediately. |
| GetCollisionEvents | Get the particle collision events for a GameObject. Returns the number of events written to the array. |
| GetParticles | Get the particles of this particle system. Returns the number of particles written to the input particle array. |
| IsAlive | Does the system have any live particles (or will produce more)? |
| Pause | Pauses playing the particle system. |
| Play | Plays the particle system. |
| SetParticles | Set the particles of this particle system. size is the number of particles that is set. |
| Simulate | Fastforwards the particle system by simulating particles over given period of time, then pauses it. |
| Stop | Stops playing the particle system. |
| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| collider2D | The Collider2D component attached to the object. |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with /tag/? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |