The name of the object.
Components share the same name with the game object and all attached components.
// Changes the name of the game object to Hello name = "Hello";
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { name = "Hello"; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: name = 'Hello'