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Bit mask that controls object destruction and visibility in inspectors.
|None||A normal, visible object. This is the default.|
|HideInHierarchy||The object will not appear in the hierarchy.|
|HideInInspector||It is not possible to view it in the inspector.|
|DontSave||The object will not be saved to the scene. It will not be destroyed when a new scene is loaded.|
|NotEditable||The object is not be editable in the inspector.|
|HideAndDontSave||A combination of not shown in the hierarchy and not saved to to scenes.|