Legacy Documentation: Version 4.6.2
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UnityEvent<T0,T1,T2>

Namespace: UnityEngine.Events

/

Inherits from: Events.UnityEventBase

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Description

Three argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

#pragma strict

class My3ArgEvent extends UnityEvent.<int, int, int> {}

var m_MyEvent : My3ArgEvent;

function Start ()
{
	if (m_MyEvent == null)
		m_MyEvent = new My3ArgEvent ();

	m_MyEvent.AddListener (Ping);
}

function Update () 
{
	if (Input.anyKeyDown && m_MyEvent != null)
	{
		m_MyEvent.Invoke (5, 6, 7);
	}
}

function Ping (i0: int, i1: int, i2: int)
{
	Debug.Log (i0 + i1 + i2);
}
no example available in C#
no example available in Boo

Inherited members

Functions

GetPersistentEventCount Get the number of registered persistent listeners.
GetPersistentMethodName Get the target method name of the listener at index index.
GetPersistentTarget Get the target component of the listener at index index.
RemoveAllListeners Remove all listeners from the event.
SetPersistentListenerState Modify the execution state of a persistent listener.

Static Functions

GetValidMethodInfo Given an object, function name, and a list of argument types; find the method that matches.