Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.
one | Shorthand for writing Vector2(1, 1). |
right | Shorthand for writing Vector2(1, 0). |
up | Shorthand for writing Vector2(0, 1). |
zero | Shorthand for writing Vector2(0, 0). |
magnitude | Returns the length of this vector (Read Only). |
normalized | Returns this vector with a magnitude of 1 (Read Only). |
sqrMagnitude | Returns the squared length of this vector (Read Only). |
this[int] | Access the x or y component using [0] or [1] respectively. |
x | X component of the vector. |
y | Y component of the vector. |
Vector2 | Constructs a new vector with given x, y components. |
Normalize | Makes this vector have a magnitude of 1. |
Set | Set x and y components of an existing Vector2. |
ToString | Returns a nicely formatted string for this vector. |
Angle | Returns the angle in degrees between from and to. |
ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. |
Distance | Returns the distance between a and b. |
Dot | Dot Product of two vectors. |
Lerp | Linearly interpolates between two vectors. |
Max | Returns a vector that is made from the largest components of two vectors. |
Min | Returns a vector that is made from the smallest components of two vectors. |
MoveTowards | Moves a point current towards target. |
Scale | Multiplies two vectors component-wise. |
SmoothDamp | Gradually changes a vector towards a desired goal over time. |
operator - | Subtracts one vector from another. |
operator != | Returns true if vectors different. |
operator * | Multiplies a vector by a number. |
operator / | Divides a vector by a number. |
operator + | Adds two vectors. |
operator == | Returns true if the vectors are equal. |
Vector2 | Converts a Vector3 to a Vector2. |
Vector3 | Converts a Vector2 to a Vector3. |