Representation of 2D vectors and points.

This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.

one | Shorthand for writing Vector2(1, 1). |

right | Shorthand for writing Vector2(1, 0). |

up | Shorthand for writing Vector2(0, 1). |

zero | Shorthand for writing Vector2(0, 0). |

magnitude | Returns the length of this vector (Read Only). |

normalized | Returns this vector with a magnitude of 1 (Read Only). |

sqrMagnitude | Returns the squared length of this vector (Read Only). |

this[int] | Access the x or y component using [0] or [1] respectively. |

x | X component of the vector. |

y | Y component of the vector. |

Vector2 | Constructs a new vector with given x, y components. |

Normalize | Makes this vector have a magnitude of 1. |

Set | Set x and y components of an existing Vector2. |

ToString | Returns a nicely formatted string for this vector. |

Angle | Returns the angle in degrees between from and to. |

ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. |

Distance | Returns the distance between a and b. |

Dot | Dot Product of two vectors. |

Lerp | Linearly interpolates between two vectors. |

Max | Returns a vector that is made from the largest components of two vectors. |

Min | Returns a vector that is made from the smallest components of two vectors. |

MoveTowards | Moves a point current towards target. |

Scale | Multiplies two vectors component-wise. |

SmoothDamp | Gradually changes a vector towards a desired goal over time. |

operator - | Subtracts one vector from another. |

operator != | Returns true if vectors different. |

operator * | Multiplies a vector by a number. |

operator / | Divides a vector by a number. |

operator + | Adds two vectors. |

operator == | Returns true if the vectors are equal. |

Vector2 | Converts a Vector3 to a Vector2. |

Vector3 | Converts a Vector2 to a Vector3. |