BoxCast |
Casts a box against colliders in the scene, returning the first collider to contact with it. |
BoxCastAll |
Casts a box against colliders in the scene, returning all colliders that contact with it. |
BoxCastNonAlloc |
Casts a box into the scene, returning colliders that contact with it into the provided results array. |
CircleCast |
Casts a circle against colliders in the scene, returning the first collider to contact with it. |
CircleCastAll |
Casts a circle against colliders in the scene, returning all colliders that contact with it. |
CircleCastNonAlloc |
Casts a circle into the scene, returning colliders that contact with it into the provided results array. |
GetIgnoreCollision |
Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. |
GetIgnoreLayerCollision |
Should collisions between the specified layers be ignored? |
GetRayIntersection |
Cast a 3D ray against the colliders in the scene returning the first collider along the ray. |
GetRayIntersectionAll |
Cast a 3D ray against the colliders in the scene returning all the colliders along the ray. |
GetRayIntersectionNonAlloc |
Cast a 3D ray against the colliders in the scene returning the colliders along the ray. |
IgnoreCollision |
Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. |
IgnoreLayerCollision |
Choose whether to detect or ignore collisions between a specified pair of layers. |
Linecast |
Casts a line against colliders in the scene. |
LinecastAll |
Casts a line against colliders in the scene. |
LinecastNonAlloc |
Casts a line against colliders in the scene. |
OverlapArea |
Check if a collider falls within a rectangular area. |
OverlapAreaAll |
Get a list of all colliders that fall within a rectangular area. |
OverlapAreaNonAlloc |
Get a list of all colliders that fall within a specified area. |
OverlapCircle |
Check if a collider falls within a circular area. |
OverlapCircleAll |
Get a list of all colliders that fall within a circular area. |
OverlapCircleNonAlloc |
Get a list of all colliders that fall within a circular area. |
OverlapPoint |
Check if a collider overlaps a point in space. |
OverlapPointAll |
Get a list of all colliders that overlap a point in space. |
OverlapPointNonAlloc |
Get a list of all colliders that overlap a point in space. |
Raycast |
Casts a ray against colliders in the scene. |
RaycastAll |
Casts a ray against colliders in the scene, returning all colliders that contact with it. |
RaycastNonAlloc |
Casts a ray into the scene. |