Base class for all entities in Unity scenes.
See Also: Component.
| activeInHierarchy | Is the GameObject active in the scene? |
| activeSelf | The local active state of this GameObject. (Read Only) |
| animation | The Animation attached to this GameObject (Read Only). (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (Read Only). (null if there is none attached). |
| camera | The Camera attached to this GameObject (Read Only). (null if there is none attached). |
| collider | The Collider attached to this GameObject (Read Only). (null if there is none attached). |
| collider2D | The Collider2D component attached to this object. |
| constantForce | The ConstantForce attached to this GameObject (Read Only). (null if there is none attached). |
| guiText | The GUIText attached to this GameObject (Read Only). (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (Read Only). (null if there is none attached). |
| isStatic | Editor only API that specifies if a game object is static. |
| layer | The layer the game object is in. A layer is in the range [0...31]. |
| light | The Light attached to this GameObject (Read Only). (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (Read Only). (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (Read Only). (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (Read Only). (null if there is none attached). |
| rigidbody2D | The Rigidbody2D component attached to this GameObject. (Read Only) |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. (null if there is none attached). |
| GameObject | Creates a new game object, named name. |
| AddComponent | Adds a component class named className to the game object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with /tag/? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Finds component in the parent. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SampleAnimation | Samples an animation at a given time for any animated properties. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| SetActive | Activates/Deactivates the GameObject. |
| CreatePrimitive | Creates a game object with a primitive mesh renderer and appropriate collider. |
| Find | Finds a game object by name and returns it. |
| FindGameObjectsWithTag | Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
| FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |