@Header ("Health Settings")
var health : int = 0;
var maxHealth : int = 100;@Header ("Shield Settings")
var shield : int = 0;
var maxShield : int = 0;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
[Header("Health Settings")]
public int health = 0;
public int maxHealth = 100;
[Header("Shield Settings")]
public int shield = 0;
public int maxShield = 0;
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
[Header('Health Settings')]
public health as int = 0
public maxHealth as int = 100
[Header('Shield Settings')]
public shield as int = 0
public maxShield as int = 0