ArrowCap |
Draw an arrow like those used by the move tool. |
BeginGUI |
Begin a 2D GUI block inside the 3D handle GUI. |
Button |
Make a 3D Button. |
CircleCap |
Draw a camera-facing Circle. Pass this into handle functions. |
ClearCamera |
Clears the camera. |
ConeCap |
Draw a Cone. Pass this into handle functions. |
CubeCap |
Draw a cube. Pass this into handle functions. |
CylinderCap |
Draw a Cylinder. Pass this into handle functions. |
Disc |
Make a 3D disc that can be dragged with the mouse. |
DotCap |
Draw a camera-facing dot. Pass this into handle functions. |
DrawAAPolyLine |
Draw anti-aliased line specified with point array and width. |
DrawBezier |
Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture. |
DrawCamera |
Draws a camera inside a rectangle. |
DrawDottedLine |
Draw a dotted line from p1 to p2. |
DrawLine |
Draw a line from p1 to p2. |
DrawPolyLine |
Draw a line going through the list of all points. |
DrawSolidArc |
Draw a circular sector (pie piece) in 3D space. |
DrawSolidDisc |
Draw a solid flat disc in 3D space. |
DrawSolidRectangleWithOutline |
Draw a solid outlined rectangle in 3D space. |
DrawWireArc |
Draw a circular arc in 3D space. |
DrawWireDisc |
Draw the outline of a flat disc in 3D space. |
EndGUI |
End a 2D GUI block and get back to the 3D handle GUI. |
FreeMoveHandle |
Make an unconstrained movement handle. |
FreeRotateHandle |
Make an unconstrained rotation handle. |
GetMainGameViewSize |
Get the width and height of the main game view. |
Label |
Make a text label positioned in 3D space. |
PositionHandle |
Make a 3D Scene view position handle. |
RadiusHandle |
Make a Scene view radius handle. |
RotationHandle |
Make a Scene view rotation handle. |
ScaleHandle |
Make a Scene view scale handle. |
ScaleSlider |
Make a directional scale slider. |
ScaleValueHandle |
Make a single-float draggable handle. |
SelectionFrame |
Draw a camera facing selection frame. |
SetCamera |
Set the current camera so all Handles and Gizmos are draw with its settings. |
Slider |
Make a 3D slider. |
Slider2D |
Slide a handle in a 2D plane. |
SnapValue |
Rounds the value val to the closest multiple of snap (snap can only be posiive). |
SphereCap |
Draw a Sphere. Pass this into handle functions. |