Retrieve native ('hardware') pointer to a texture.
Use this function to retrieve a pointer/handle corresponding to a particular texture as it is represented on the native graphics device level. This can be used to enable texture manipulation from native code plugins.
On Direct3D-like devices this returns a pointer to the base texture type (IDirect3DBaseTexture9 on D3D9, ID3D11Resource on D3D11). On OpenGL-like devices the texture "name" is returned; cast the pointer to integer type to get it. On platforms that do not support native code plugins, this function always returns NULL.Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed texture pointers only at initialization time.See Also: Native code plugins.