Unity provides a number of post-processing effects and full-screen effects that can greatly improve the appearance of your application with little set-up time. You can use these effects to simulate physical camera and film properties, or to create stylised visuals.
This page contains the following information: Render pipeline compatibility Effect availability and location
다음은 포스트 프로세싱이 적용된 씬과 포스트 프로세싱이 적용되지 않은 씬의 그림입니다.
사용 가능한 포스트 프로세싱 효과 종류와 그 적용 방법은 사용 중인 렌더 파이프라인에 따라 다릅니다. 한 렌더 파이프라인의 포스트 프로세싱 솔루션은 다른 렌더 파이프라인과 호환되지 않습니다.
This table contains information about which of Unity’s post-processing solutions are compatible with each of Unity’s render pipelines.
렌더 파이프라인 | 포스트 프로세싱 지원 |
---|---|
빌트인 렌더 파이프라인 | 빌트인 렌더 파이프라인은 기본적으로 포스트 프로세싱 솔루션을 포함하지 않습니다. 빌트인 렌더 파이프라인으로 포스트 프로세싱 효과를 사용하려면 포스트 프로세싱 버전 2 패키지를 다운로드하십시오. 포스트 프로세싱 효과 사용에 대한 자세한 내용은 포스트 프로세싱 버전 2 문서를 참조하십시오. |
유니버설 렌더 파이프라인(URP) | URP에는 자체 포스트 프로세싱 솔루션이 들어 있으며, URP 템플릿을 사용하여 프로젝트를 생성할 때 Unity에 설치됩니다. URP에서 포스트 프로세싱 효과를 사용하는 방법은 URP 포스트 프로세싱 문서를 참조하십시오. |
고해상도 렌더 파이프라인(HDRP) | HDRP에는 자체 포스트 프로세싱 솔루션이 들어 있으며, HDRP 템플릿을 사용하여 프로젝트를 생성할 때 Unity에 설치됩니다. HDRP에서 포스트 프로세싱 효과를 사용하는 방법은 HDRP 포스트 프로세싱 문서를 참조하십시오. |
참고: 포스트 프로세싱 스택 버전 1은 지원이 중단될 예정이므로 더 이상 사용하면 안 됩니다.
This table contains information on which post-processing effects and full-screen effects are available in Unity’s different post-processing solutions, how to find those effects, and what other effects you can use to achieve a similar result.
In previous versions of Unity, you applied all post-processing effects and full-screen effects in the same way; by adding components to a Camera. In more recent versions of Unity, you can apply these effects in different ways.
Note that Unity implements effects differently depending on the package you are using. This means that effects vary in terms of performance, appearance, and configuration between packages.
Effect Name | 설명 | Available in URP integrated solution? | Available in HDRP integrated solution? | Available in PPv2 package? |
---|---|---|---|---|
앰비언트 오클루전 | The Ambient Occlusion effect darkens the areas in your scene that are not exposed to ambient lighting. | Yes See Universal Render Pipeline: Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion |
Yes Choose from SSAO using a Volume Override, or Ray-Traced Ambient Occlusion You can also apply per-Material Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion |
Yes See Post Processing: Ambient Occlusion You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion |
Anti-aliasing | The Anti-aliasing effect softens the appearance of edges in your scene. Depending on your render pipeline, you can use MSAA (hardware anti-aliasing), or FXAA, SMAA, or TAA (anti-aliasing post-processing effects) |
Yes FXAA and SMAA can be enabled in the Camera component You can also configure MSAA (hardware anti-aliasing) in Quality Settings |
Yes FXAA, SMAA, and TAA are implemented in Project Settings > Frame Settings > HDRP Default Settings; see Anti-aliasing in the High Definition Render Pipeline You can also configure MSAA (hardware anti-aliasing) in the HDRP Asset - see Anti-aliasing in the High Definition Render Pipeline. |
Yes For FXAA, SMAA, and TAA, see Post Processing: Anti-aliasing You can also configure MSAA (hardware anti-aliasing) in Quality Settings |
Auto Exposure | The Auto Exposure effect dynamically adjusts the exposure of an image to match its mid-tone. | 지원 안 함 | Yes In High Definition Render Pipeline: Exposure Volume Override, when Mode is set to Automatic |
Yes See Post Processing:Auto Exposure |
Bloom | The Bloom effect makes bright areas in your image glow.Note that Bloom works differently in each package, and requires different settings; read the documentation for a given package for more information. | Yes See Universal Render Pipeline: Bloom |
Yes See High Definition Render Pipeline: Bloom |
Yes See Post Processing: Bloom |
Channel Mixer | The Channel mixer lets you adjust the balance of each input color. | Yes See Universal Render Pipeline: Channel Mixer |
Yes See High Definition Render Pipeline: Channel Mixer |
Yes See Channel Mixer in Post Processing: Color Grading |
Chromatic Aberration | The Chromatic Aberration effect disperses colors along the boundaries between dark and light areas of the image. | Yes See Universal Render Pipeline: Chromatic Aberration |
Yes See High Definition Render Pipeline: Chromatic Aberration |
Yes See Post Processing: Chromatic Aberration |
Color Adjustments | The Color Adjustments effect lets you change the overall tone, brightness, and contrast of the final rendered image. | Yes See Universal Render Pipeline: Color Adjustments |
Yes See High Definition Render Pipeline: Color Adjustments |
Yes See Tone in Post Processing: Color Grading |
Color Curves | The Color Curves effect lets you adjust specific ranges in hue, saturation, or luminosity. | Yes See Universal Render Pipeline: Color Curves |
Yes See High Definition Render Pipeline: Color Curves |
Yes See Grading Curves in Post Processing: Color Grading |
Fog | The Fog effect simulates the look of fog or mist in outdoor environments. | 지원 안 함 | Yes See High Definition Render Pipeline: Fog Volume Override (note that this is not implemented as a full-screen effect or post-processing effect) |
Yes See Post Processing: Deferred Fog |
Depth of Field | The Depth of Field effect blurs the background of your image while the objects in the foreground stay in focus. | Yes See Universal Render Pipeline: Depth of Field |
Yes See High Definition Render Pipeline: Depth of Field |
Yes See Post Processing: Depth of Field |
Grain | The Grain effect overlays film noise onto your image. | Yes See Universal Render Pipeline: Film Grain |
Yes See High Definition Render Pipeline: Film Grain |
Yes See Post Processing: Grain |
Lens Distortion | The Lens Distortion effect simulates distortion caused by the shape of a real-world camera lens. | Yes See Universal Render Pipeline: Lens Distortion |
Yes See High Definition Render Pipeline: Lens Distortion |
Yes See Post Processing: Lens Distortion |
Lift, Gamma, Gain | The Lift, Gamma, Gain effect allows you to perform three-way color grading. | Yes See Universal Render Pipeline: Lift, Gamma, Gain |
Yes See High Definition Render Pipeline: Lift, Gamma, Gain |
Yes See Trackballs in Post Processing: Color Grading |
모션 블러 (Motion Blur) | The Motion Blur effect blurs the image in the direction of the camera’s movement | Yes See Universal Render Pipeline: Motion Blur |
Yes See High Definition Render Pipeline: Motion Blur |
Yes See Post Processing: Motion Blur |
Panini Projection | The Panini Projection effect corrects distortion at the edge of an image caused by a wide field of view. | Yes See Universal Render Pipeline: Panini Projection |
Yes See High Definition Render Pipeline: Panini Projection |
지원 안 함 |
Screen Space Reflection | The Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. | 지원 안 함 | Yes See High Definition Render Pipeline: Screen Space Reflection |
Yes See Post Processing: Screen Space Reflection |
Shadows Midtones Highlights | The Shadows Midtones Highlights effect separately controls the tint and brightness of the shadows, midtones, and highlights in your image | Yes See Universal Render Pipeline: Shadows, Midtones, Highlights |
Yes See High Definition Render Pipeline: Shadows Midtones Highlights |
지원 안 함 |
Split Toning | The Split Toning effect maps two different tones in your image to two specific colors. | Yes See Universal Render Pipeline: Split Toning |
Yes See High Definition Render Pipeline: Split Toning |
지원 안 함 |
Tonemapping | The Tonemapping effect remaps the values of an image to high dynamic range (HDR) colors | Yes See Universal Render Pipeline: Tonemapping |
Yes See High Definition Render Pipeline: Tonemapping |
Yes See Tonemapping in Post Processing: Color Grading |
Vignette | The Vignette effect darkens the edges of an image | Yes See Universal Render Pipeline: Vignette |
Yes See High Definition Render Pipeline:Vignette |
Yes See Post Processing: Vignette |
White Balance | The White Balance effect preserves the white areas in your image and balances other tones around the white areas | Yes See Universal Render Pipeline: White Balance |
Yes See High Definition Render Pipeline: White Balance |
Yes See White balance in Post Processing: Color Grading |