이 서브 시스템은 이벤트를 구성하는 모든 요소를 제어합니다. 어떤 입력 모듈이 활성화되는지, 어떤 게임 오브젝트가 ‘선택된’ 것으로 간주되는지, 그리고 많은 다른 고급 레벨 시스템 개념들을 조정합니다.
이벤트 시스템이 호출되는 ’Update’마다 입력 모듈들을 살펴보고, 해당 호출에 대해 어떤 입력 모듈을 사용할지 결정합니다. 그 이후 시스템은 모듈에 처리를 할당합니다.
프로퍼티: | 기능: |
---|---|
First Selected | 처음 선택된 게임 오브젝트입니다. |
Send Navigation Events | EventSystem이 이동, 제출, 취소와 같은 내비게이션 이벤트를 허용할지 여부입니다. |
Drag Threshold | 픽셀을 드래그하기 위한 소프트 영역입니다. |
프로퍼티 표 아래에 “디폴트 입력 모듈 추가” 버튼이 있습니다.
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