인스펙터를 사용하여 Light 컴포넌트별로 실시간 그림자와 베이크된 그림자를 설정할 수 있습니다.
씬에서 각 메시 렌더러에는 필수로 활성화해야 하는 Cast Shadows 및 Receive Shadows 프로퍼티가 있습니다.
드롭다운 메뉴에서 On 을 선택하여 Cast Shadows 를 활성화하면 메시에 대한 그림자 캐스팅을 활성화하거나 비활성화할 수 있습니다. 또는, Two Sided 를 선택하여 그림자가 표면의 각 면에 의해 캐스트될 수 있도록 합니다(따라서 후면 컬링은 고려대상이 아님). 보이지 않는 게임 오브젝트에서 그림자를 캐스트할 수 있도록 하려면 Shadows Only 를 선택합니다.
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