이 스크립트에서는 오브젝트의 표면을 마우스로 클릭하여 내비메시의 목표 포인트로 선택합니다. 클릭 포지션은 레이저 빔을 오브젝트에 쏴서 어디에 광선이 닿는지 확인하는 것처럼 레이캐스트 로 결정됩니다. 이 기법에 대한 자세한 설명은 카메라에서 나오는 레이 페이지를 참조하십시오. GetComponent 함수는 실행 속도가 매우 느리므로 스크립트는 결과를 업데이트 시에 반복적으로 호출하지 많고 Start 함수 실행 중에 결과를 변수 안에 저장합니다.
// MoveToClickPoint.cs
using UnityEngine;
using UnityEngine.AI;
public class MoveToClickPoint : MonoBehaviour {
NavMeshAgent agent;
void Start() {
agent = GetComponent<NavMeshAgent>();
}
void Update() {
if (Input.GetMouseButtonDown(0)) {
RaycastHit hit;
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100)) {
agent.destination = hit.point;
}
}
}
}
//MoveToClickPoint.js
var agent: NavMeshAgent;
function Start() {
agent = GetComponent.<NavMeshAgent>();
}
function Update() {
if (Input.GetMouseButtonDown(0)) {
var hit: RaycastHit;
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), hit, 100)) {
agent.destination = hit.point;
}
}
}
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