UnityAnalyticsIntegration 스크립트는 게임에서 모든 씬에 있는 모든 게임 오브젝트에 연결하여 Unity 애널리틱스 SDK를 초기화할 수 있습니다. 첫 씬 의 게임 오브젝트 에 스크립트를 연결하여 최대한 많은 사용자 활동 데이터를 모으는 것을 추천합니다.
이 예제에서는 스크립트를 MainCamera__에 연결합니다. 우선, 에디터 왼쪽에 있는 Hierarchy__ 탭의 “Main Camera”를 찾아 선택해야 합니다.
프로젝트 탭에서 스크립트를 드래그한 후 Main Camera 게임 오브젝트 에 드롭해야 합니다. 인스펙터 창에서 메인 카메라가 선택된 경우, 스크립트가 컴포넌트로서 메인 카메라에 할당된 것을 볼 수 있습니다.
참고: 계층 에서 GameObject 를 선택하고 원하는 스크립트 컴포넌트를 인스펙터 에서 추가하는 방법으로 게임 오브젝트 에 스크립트를 추가할 수도 있습니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.