Version: 2020.2
오프라인 문서
Verified packages


패키지에는 프로젝트의 다양한 요구 사항에 적합한 기능들이 들어 있습니다. 여기에는 에디터와 함께 설치되는 Unity의 주요 기능이나 필요에 따라 설치할 수 있는 기타 패키지가 포함될 수 있습니다.

일반적인 패키지 사용에 관한 자세한 내용은 패키지 관리자 사용을 참조하십시오.

If you are only interested in finding documentation or information about a specific package, click the links on the Verified packages, Preview packages and Built-in packages pages. To find a package by keyword, see the Packages by keywords page.

Unity 패키지 관리자로 패키지를 찾는 방법을 자세히 알 수 있도록 다음 표는 이 문서의 다양한 항목에 대한 링크를 제공합니다.

무엇을 하고 싶은가요? 이 문서 참조
패키지에 대한 기본 정보 알아보기 The Concepts section explains principles and features of the Package Manager, including basic concepts like versions, manifests, registries, states, sources, and the package lifecycle, as well as dependency and resolution.

Finding packages explains how to use the Package Manager window to:

- Find specific versions of each package.
- Find Asset Store packages that you can import or download into your project.

The Package Manager window section explains how to interact with the Unity Package Manager inside Unity.
패키지 설치 These pages describe how to use the Package Manager window to install packages from the following sources:

- Installing from the registry
- Installing from a local folder
- Installing from a local tarball file
- Installing from a Git URL

Embedded dependencies describes where to put your package in order to embed it in your project. You can either embed a package manually or use the Scripting API to embed a package that is already installed in your project.

Switching to another package version describes how to use the Package Manager window to switch versions of a package already installed.

Removing an installed package describes how to use the Package Manager window to remove a package from your project.

Disabling a built-in package describes how to use the Package Manager window to enable and disable built-in packages.
Working with Asset packages For information on working with Asset packages directly inside the Package Manager window, see:

- Importing an Asset package
- Updating your Asset package
패키지 문제 해결 If any of your project’s packages, including the Package Manager window itself, fails to load correctly, refer to the Troubleshooting and Package conflicts sections.
매니페스트 사용에 관한 자세한 정보 The project manifest reference page describes each attribute, including what values are valid and what role they play.

The Inspecting packages reference page describes how to view a package manifest in the Inspector. If the package is mutable (editable), you can also use the Inspector to modify the manifest itself.
고급자를 위한 패키지 사용법 알아보기 To get started creating scripts that interact with the Package Manager, see Scripting API for packages. It provides a high-level overview of working with the Package Manager APIs and code samples for browsing the list of packages, adding a package to a project, and embedding a package that is already installed in the project.

If you want to find out about how to use your own package registry server in addition to the standard Unity registry, see Scoped package registries.
Build and share your own tools and assets in a package The Custom packages section is a complete guide on building your own packages. It explains custom package requirements, such as naming and file structure. It also covers how to fill out the package manifest, share your package, and more.

오프라인 문서
Verified packages