The Skybox component overrides the skybox that Cameras on the same GameObject draw. It gives you control over what skybox a Camera renders and is useful when you have multiple Cameras in your Scene and want to draw different skyboxes depending on the Camera.
|기능||Built-in Render Pipeline||Universal Render Pipeline (URP)||고해상도 렌더 파이프라인(HDRP)|
|Skybox component||Yes (1)||Yes (1)||No (2)|
|Custom Skybox||The skybox that Cameras draw if they are on the same GameObject as this component. The Material you assign to this property should use a skybox Shader.|