UXML 템플릿에서 사용자 인터페이스를 빌드하려면 먼저 템플릿을 VisualTreeAsset
에 로드해야 합니다.
var template = EditorGUIUtility.Load("path/to/file.uxml") as VisualTreeAsset;
더욱 직접적인 방식:
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("path/to/file.uxml");
그런 다음 비주얼 트리를 빌드한 후 부모 요소에 연결할 수 있습니다.
template.CloneTree(parentElement, slots);
위의 문에서 템플릿의 <UXML>
요소는 VisualElement
로 변환되지 않습니다. 대신, 모든 자식이 parentElement
가 지정한 요소에 연결됩니다.
템플릿이 인스턴스화되고 나면 UQuery(Unity 버전의 JQuery/Linq)를 사용하여 시각적 요소 트리에서 특정 요소를 검색해서 가져올 수 있습니다.
예를 들어 다음 코드는 새로운 EditorWindow
를 생성하고 UXML 파일을 콘텐츠로 로드하는 방법을 보여줍니다.
public class MyWindow : EditorWindow {
[MenuItem ("Window/My Window")]
public static void ShowWindow () {
EditorWindow w = EditorWindow.GetWindow(typeof(MyWindow));
VisualTreeAsset uiAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/MyWindow.uxml");
VisualElement ui = uiAsset.CloneTree(null);
w.rootVisualElement.Add(ui);
}
void OnGUI () {
// Nothing to do here, unless you need to also handle IMGUI stuff.
}
}
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