Split Toning
This effect tints different areas of the image based on luminance values, to help you achieve a more distinctive look. You can use this to add different color tones to the shadows and highlights in your Scene.
Using Split Toning
Split Toning uses the Volume framework, so to enable and modify Split Toning properties, you must add a Split Toning override to a Volume in your Scene. To add Split Toning to a Volume:
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing and click on Split Toning. HDRP now applies Split Toning to any Camera this Volume affects.
Properties
When you adjust the color in the color picker for each property, you should only adjust the Hue and Saturation. Value also changes the overall image brightness.

Property |
Description |
Shadows |
Use the color picker to select the color that HDRP uses for tinting shadows. |
Highlights |
Use the color picker to select the color that HDRP uses for tinting highlights. |
Balance |
Use the slider to set the balance between Shadows and Highlights. Lower values result in more pronounced shadow toning is compared to highlight toning. Higher values result in the opposite effect, with more pronounced highlight toning compared to shadow toning. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.