유니버설 Windows 플랫폼을 타겟하는 경우 Unity는 X86, X64, ARM CPU 아키텍처를 지원합니다.
아래와 같이 세 개의 설정이 있으며, Visual Studio에서 선택할 수 있습니다.
플레이어 로그는 <user>\AppData\Local\Packages\<productname>\TempState에 있습니다. 로그 파일도 참조하십시오.
아래는 유니버설 Windows 플랫폼을 타겟할 때 요구 사항입니다.
우선 Windows 스토어 개발자 라이선스가 필요합니다. 아래 두 방법으로 라이선스를 얻을 수 있습니다.
아래는 지원되지 않는 기능입니다.
• 2017–05–16 페이지 수정됨
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