Version: 2020.2
타일맵 렌더러
Tilemap workflow

타일 에셋

Tiles are Assets that are arranged on Tilemaps to construct a 2D environment. Each Tile references a selected Sprite, which is then rendered at the Tile’s location on the Tilemap Grid. Refer to the Creating Tiles documentation for information about preparing and importing Sprites for your Tiles, and the different methods for creating the Assets in the Editor.

타일 에셋 아이콘
타일 에셋 아이콘

에셋 프로퍼티

인스펙터 창
인스펙터 창
프로퍼티 기능
Preview Displays a visual preview of the selected Tile.
Sprite Select the Sprite to be rendered on this Tile. Click the circle icon to the right to open the object picker window to select from the available Sprite Assets, or drag a Sprite directly onto this box.
Color Tints the Sprite placed on this Tile with the selected Color. When set to white, the Sprite is rendered without a tint.
Collider Type 타일을 위해 생성된 콜라이더의 모양을 정의합니다.
    None 콜라이더가 생성되지 않습니다.
    Sprite Sprite’s 아웃라인에 기반하여 콜라이더 모양이 생성됩니다.
    Grid The Collider shape is based on a cell of the Tilemap. The shape of a cell depends on the Cell Layout of the Tilemap.

Collider Type’s effect on Collider generation

The Collider Type set in the Tile Asset’s properties affects the generation of Collider shapes for each Tile in the Tilemap. The component’s shape generation behavior corresponds to the Collider Types in the following ways:

콜라이더 타입 기능
None Tilemap Collider 2D 컴포넌트는 이 타일에 대한 콜라이더 모양을 생성하지 않습니다.
Sprite The Tilemap Collider 2D component generates a Collider shape based on the Sprite assigned to the Tile. The Collider shape is based on the Custom Physics Shape set for the Sprite.
Grid The Tilemap Collider 2D component generates a Collider shape based on the shape of the Grid cell, which is determined by the selected Cell Layout of the Grid component.

  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2017.2에서 타일맵 추가됨NewIn20172
타일맵 렌더러
Tilemap workflow