UQuery는 시각적 트리에서 요소를 검색해서 가져오기 위한 확장 메서드 집합을 제공합니다. UQuery는 JQuery 또는 Linq에 기반하지만, UQuery는 동적 메모리 할당을 최대한 제한하도록 설계되었습니다. 이는 모바일 플랫폼의 성능 최적화에 효과적입니다.
UQuery를 사용하여 요소를 검색해서 가져오려면 UQueryExtensions.Q
를 사용하거나, UQueryExtensions.Query
를 사용하여 QueryBuilder
를 초기화하십시오.
예를 들어 다음의 UQuery는 루트에서 시작하고 foo
라는 이름의 첫 번째 Button
을 찾습니다.
root.Query<Button>("foo").First();
다음 UQuery는 동일 그룹에서 foo
라는 이름의 Button
에 대해 반복합니다.
root.Query("foo").Children<Button>().ForEach(//do stuff);
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.