Version: 2023.2
言語: 日本語
public static float fixedDeltaTime ;


Physics や (MonoBehaviour の FixedUpdate のような) 他の固定フレームレートの更新を実行するインターバル(秒)

Unity does not adjust fixedDeltaTime based on Time.timeScale. The fixedDeltaTime interval is always relative to the in-game time which Time.timeScale affects.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.