Version: 2023.2
言語: 日本語

ScenesUsingAssets

class in UnityEditor.Build.Reporting

/

継承:Object

マニュアルに切り替える

説明

An extension to the BuildReport class that tracks which scenes in the build have references to a specific asset in the build.

The build process generates this information when BuildOptions.DetailedBuildReport is used during a build.

変数

listAn array of ScenesUsingAsset that holds information about the Assets that are included in the build.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。