Version: 2023.2

# RectInt

struct in UnityEngine

マニュアルに切り替える

## 説明

A 2D Rectangle defined by x, y, width, height with integers.

## Static 変数

 zero Shorthand for writing new RectInt(0,0,0,0).

## 変数

 allPositionsWithin A RectInt.PositionCollection that contains all positions within the RectInt. center Center coordinate of the rectangle. height Height of the rectangle. max The upper right corner of the rectangle; which is the maximal position of the rectangle along the x- and y-axes, when it is aligned to both axes. min The lower left corner of the rectangle; which is the minimal position of the rectangle along the x- and y-axes, when it is aligned to both axes. position Returns the position (x, y) of the RectInt. size Returns the width and height of the RectInt. width Width of the rectangle. x Left coordinate of the rectangle. xMax Shows the maximum X value of the RectInt. xMin Shows the minimum X value of the RectInt. y Top coordinate of the rectangle. yMax Shows the maximum Y value of the RectInt. yMin Show the minimum Y value of the RectInt.

## コンストラクタ

 RectInt Creates a new RectInt.

## Public 関数

 ClampToBounds Clamps the position and size of the RectInt to the given bounds. Contains Returns true if the given position is within the RectInt. Equals Returns true if the given RectInt is equal to this RectInt. Overlaps RectInts overlap if each RectInt Contains a shared point. SetMinMax Sets the bounds to the min and max value of the rect. ToString Returns the x, y, width and height of the RectInt.

## Operator

 operator == 矩形が同じであれば true を返します