Version: 2023.2
言語: 日本語

GraphicsTextureDescriptor

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Contains all the information Unity uses to create a GraphicsTexture.

Additional resources: GraphicsTexture.descriptor.

変数

arrayLengthThe number of textures in the GraphicsTexture array.
depthThe depth of a 3D GraphicsTexture.
dimensionThe dimensionality (type) of the GraphicsTexture.
flagsA set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
formatThe color format for the GraphicsTexture expressed as a GraphicsFormat.
heightThe height of the GraphicsTexture in pixels when Unity uploads it to the GPU.
mipCountThe number of mipmap levels in this GraphicsTexture.
numSamplesThe number of samples per pixel in the GraphicsTexture.
widthThe width of the GraphicsTexture in pixels when Unity uploads it to the GPU.