Version: 2023.2
言語: 日本語

BuildAssetBundlesParameters

struct in UnityEditor

マニュアルに切り替える

説明

Provide various options to control the behavior of BuildPipeline.BuildAssetBundles.

変数

bundleDefinitionsArray defining the name and contents of each AssetBundle. (optional)
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies during the AssetBundle build. (optional)
optionsFlags from the BuildAssetBundleOptions enum. (optional)
outputPathアセットバンドルの出力パス
subtargetThe subtarget to build. (optional)
targetPlatformThe BuildTarget to build. (optional)

Did you find this page useful? Please give it a rating: