Version: 2023.2
言語: 日本語

ApplicationTitleDescriptor

class in UnityEditor

マニュアルに切り替える

説明

Utility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only ApplicationTitleDescriptor.title is provided, this will become the complete title.

using UnityEditor;
using UnityEngine;

public class WindowTitleExample
{
    private static void CustomTitleBar(ApplicationTitleDescriptor desc)
    {
        desc.title = $"My Editor Custom Title version: {Random.value}";
    }

    [MenuItem("Test/Setup custom title bar")]
    static void Setup()
    {
        EditorApplication.updateMainWindowTitle -= CustomTitleBar;
        // This callback will be triggered when a new scene is loaded or when Unity starts.
        EditorApplication.updateMainWindowTitle += CustomTitleBar;
        EditorApplication.UpdateMainWindowTitle();
    }
}

変数

activeSceneNameUnity active scene.
codeCoverageEnabledIs code coverage enabled.
projectNameCurrent project name.
targetNameWhat is the runtime target for a Unity build.
titleSetting this field will set the complete editor title without using any of the other fields of ApplicationTitleDescriptor.
unityVersionUnity version.